Team:Chiba/Project/Delay Switch
From 2009.igem.org
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We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. [https://2008.igem.org/Team:Chiba/Project/Experiments:Sender_Crosstalk See Exp #4 in 2008]. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.[https://2008.igem.org/Team:Chiba/Project/Experiments:Receiver_Crosstalk See exp #5 in 2008.] | We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. [https://2008.igem.org/Team:Chiba/Project/Experiments:Sender_Crosstalk See Exp #4 in 2008]. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.[https://2008.igem.org/Team:Chiba/Project/Experiments:Receiver_Crosstalk See exp #5 in 2008.] | ||
- | === Experiments === | + | === Experiments in 2008=== |
'''For details, click each of the index titles''' | '''For details, click each of the index titles''' | ||
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==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ==== | ==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ==== | ||
==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ==== | ==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ==== | ||
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- | 2009 | + | === Experiments in 2009=== |
==== [[Exp #3 Lux Mutants]] ==== | ==== [[Exp #3 Lux Mutants]] ==== | ||
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=== Results === | === Results === |
Revision as of 14:51, 10 September 2009
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Constructing A Delay SwitchIn principle, there are three ways to delay the activation of chemical communications;
Inter-species communications! We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. See Exp #4 in 2008. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.See exp #5 in 2008. Experiments in 2008For details, click each of the index titles Exp #1 Partial quenching of signals (jamming)Exp #2 Balancing PlayerExp #4 Spoken to by ForeignersExp #5 Speaking to ForeignersExperiments in 2009Exp #3 Lux MutantsResults |