Team:Chiba/Project/Delay Switch
From 2009.igem.org
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==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ==== | ==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ==== | ||
==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ==== | ==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ==== |
Revision as of 14:56, 10 September 2009
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Constructing A Delay SwitchIn principle, there are three ways to delay the activation of chemical communications;
Inter-species communications! We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. See Exp #4. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.See exp #5. Experiments in 2008For details, click each of the index titles
Experiments in 2009Exp #3 Lux MutantsResults |