Team:Chiba/Project/Delay Switch

From 2009.igem.org

(Difference between revisions)
(Experiments in 2008)
(Experiments in 2008)
Line 80: Line 80:
{| width="100%" cellpadding="0px" cellspacing="5px" style="font-family:'Century Gothic', sans-serif;"
{| width="100%" cellpadding="0px" cellspacing="5px" style="font-family:'Century Gothic', sans-serif;"
|- style="background:#BC8F8FF; height:100px;" valign="top"
|- style="background:#BC8F8FF; height:100px;" valign="top"
-
|style="width:15%;"|
+
|style="width:5%;"|
-
|style="width:85%;"|
+
|style="width:95%;"|
==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ====
==== [https://2008.igem.org/Team:Chiba/Project/Experiments:Signal_Molecule_Quencher Exp #1 Partial quenching of signals (jamming)] ====
==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ====
==== [https://2008.igem.org/Team:Chiba/Experiments:copy_number Exp #2 Balancing Player] ====

Revision as of 14:56, 10 September 2009

Home

The Project


Delay Switch


Parallel Activation


Series Activation


Contents

Constructing A Delay Switch

In principle, there are three ways to delay the activation of chemical communications;

  1. Silencing the Speakers: Rate of signal accumulation down-regulated, for instance, by slowing down the signal generators.
  2. Desensitize Receivers: Switching threshold elevated, for instance, by using insensitive receiver/ reporter systems.
  3. Partial Blocking: Decreasing the by chewing the signal up.

Inter-species communications! We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. See Exp #4. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.See exp #5.

Experiments in 2008

For details, click each of the index titles

Exp #1 Partial quenching of signals (jamming)

Exp #2 Balancing Player

Exp #4 Spoken to by Foreigners

Exp #5 Speaking to Foreigners

Experiments in 2009

Exp #3 Lux Mutants

Results