Team:Berkeley Software/Eugene Implementation
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<span id="Implementation"><H3>Implementation</H3></span> | <span id="Implementation"><H3>Implementation</H3></span> | ||
[[Image:Eugene_Overview.jpg|800px|thumb|center|<p style="text-align: center;"><font size = "2"><span style="font-family: Georgia, serif;">Figure 1: Eugene Flow Diagram</span></font></p>]]br><br> | [[Image:Eugene_Overview.jpg|800px|thumb|center|<p style="text-align: center;"><font size = "2"><span style="font-family: Georgia, serif;">Figure 1: Eugene Flow Diagram</span></font></p>]]br><br> | ||
- | <b><font size="3">Header File Creation</font>< | + | <b><font size="3">Header File Creation</font><b></br> |
Header files give the language the functionality to access many already predefined Parts in the databases. For the purpose of convenient data exchange over the Internet, XML could be used to read information from a database. Then the data is converted into Eugene syntax to represent the header files. As a result the language definitions are not just abstract statements but are tied to existing designs. There are three main header files: PropertyDefintion.h, PartDefiniton.h and PartDeclaration.h shown in Figure 1. | Header files give the language the functionality to access many already predefined Parts in the databases. For the purpose of convenient data exchange over the Internet, XML could be used to read information from a database. Then the data is converted into Eugene syntax to represent the header files. As a result the language definitions are not just abstract statements but are tied to existing designs. There are three main header files: PropertyDefintion.h, PartDefiniton.h and PartDeclaration.h shown in Figure 1. |
Revision as of 11:48, 18 October 2009
Content:
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Implementation
br>Header File Creation<b></br> Header files give the language the functionality to access many already predefined Parts in the databases. For the purpose of convenient data exchange over the Internet, XML could be used to read information from a database. Then the data is converted into Eugene syntax to represent the header files. As a result the language definitions are not just abstract statements but are tied to existing designs. There are three main header files: PropertyDefintion.h, PartDefiniton.h and PartDeclaration.h shown in Figure 1.