Team:Chiba/Project/Delay Switch
From 2009.igem.org
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=== Experiments in 2009=== | === Experiments in 2009=== | ||
- | ==== [[Exp #3 Lux Mutants]] ==== | + | ==== [[Team:Chiba/Project/Delay_Switch/Mutants|Exp #3 Lux Mutants]] ==== |
=== Results === | === Results === |
Revision as of 14:54, 10 September 2009
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Constructing A Delay SwitchIn principle, there are three ways to delay the activation of chemical communications;
Inter-species communications! We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. See Exp #4. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.See exp #5. Experiments in 2008For details, click each of the index titles Exp #1 Partial quenching of signals (jamming)Exp #2 Balancing PlayerExp #4 Spoken to by ForeignersExp #5 Speaking to ForeignersExperiments in 2009Exp #3 Lux MutantsResults |