Team:Berkeley Software/Spectacles
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Spectacles consists of three main parts: the parts palette, the device workspace, and the Eugene editor. The parts palette provides a source of part widgets, the device workspace stores and organizes the widgets, and the Eugene editor provides a convenient place to directly interact with parts and devices. | Spectacles consists of three main parts: the parts palette, the device workspace, and the Eugene editor. The parts palette provides a source of part widgets, the device workspace stores and organizes the widgets, and the Eugene editor provides a convenient place to directly interact with parts and devices. | ||
- | + | ===Eugene Editor=== | |
At its core, the Eugene editor is a basic text editor that interacts with Eugene files. This is where you can utilize advanced features in Eugene, like rules and automated device generation. Eugene code can be quickly swapped between the Spectacles workspace and the Eugene editor via import and export buttons in the main window. | At its core, the Eugene editor is a basic text editor that interacts with Eugene files. This is where you can utilize advanced features in Eugene, like rules and automated device generation. Eugene code can be quickly swapped between the Spectacles workspace and the Eugene editor via import and export buttons in the main window. | ||
- | + | ===Parts Palette=== | |
Aside from directly importing Eugene files, the parts palette is the place to go when designing a device in Spectacles. You can use the drop-down menu, or drag and drop parts onto the canvas; the parts will automatically snap into position. Spectacles also supports user-created part images. Just point Spectacles to the folder with the images and Spectacles will immediately load the new palette. | Aside from directly importing Eugene files, the parts palette is the place to go when designing a device in Spectacles. You can use the drop-down menu, or drag and drop parts onto the canvas; the parts will automatically snap into position. Spectacles also supports user-created part images. Just point Spectacles to the folder with the images and Spectacles will immediately load the new palette. | ||
- | + | ===Device Workspace=== | |
The device workspace is where the magic happens in Spectacles. There are two components: the parts canvas, and the properties panel. | The device workspace is where the magic happens in Spectacles. There are two components: the parts canvas, and the properties panel. | ||
Revision as of 06:52, 18 October 2009
- Eugene
- Spectacles
- Kepler
- Data Model
Spectacles
Contents |
Introduction
The increased partification in synthetic biology calls for a method to visualize and manipulate standard biological parts in an iconified workspace. While Eugene defines a textual language, it lacks a visual component, and that is where Spectacles comes into the picture. Spectacles leverages [http://openwetware.org/wiki/Endy:Notebook/BioBrick_Open_Graphical_Language SBOL Visual's] parts images to provide the user with a rich visual palette that wraps up all of a part's properties into widgets in the workspace. Devices are presented as tabbed spaces to which parts can be dragged and dropped. Parts in the workspace can be rearranged simply by dragging and snapping a part into its new position in the sequence. Spectacles features tight integration with Eugene, complete with a built in text editor and rules enforcement. As a Clotho tool, Spectacles can also map part images to parts in the database and send part data to other Clotho tools. To sum things up, Spectacles is the one-stop shop for most, if not all, of your synthetic biological design needs.
Spectacles consists of three main parts: the parts palette, the device workspace, and the Eugene editor. The parts palette provides a source of part widgets, the device workspace stores and organizes the widgets, and the Eugene editor provides a convenient place to directly interact with parts and devices.
Eugene Editor
At its core, the Eugene editor is a basic text editor that interacts with Eugene files. This is where you can utilize advanced features in Eugene, like rules and automated device generation. Eugene code can be quickly swapped between the Spectacles workspace and the Eugene editor via import and export buttons in the main window.
Parts Palette
Aside from directly importing Eugene files, the parts palette is the place to go when designing a device in Spectacles. You can use the drop-down menu, or drag and drop parts onto the canvas; the parts will automatically snap into position. Spectacles also supports user-created part images. Just point Spectacles to the folder with the images and Spectacles will immediately load the new palette.
Device Workspace
The device workspace is where the magic happens in Spectacles. There are two components: the parts canvas, and the properties panel.
The canvas contains the device's part and sub-device widgets. Widgets are easily re-ordered by dragging them around the canvas with the mouse. Devices can be renamed by right-clicking on the device's tab.
The properties panel provides a convenient way to quickly view a part's properties or a device's parts list. To edit a part's properties, simply right-click on the widget or click on the Edit menu and select 'Properties'.