Team:Chiba/Project/Delay Switch
From 2009.igem.org
(Difference between revisions)
(→Experiments) |
|||
Line 66: | Line 66: | ||
!align="center"|[[Team:Chiba/Contact|Contact]] | !align="center"|[[Team:Chiba/Contact|Contact]] | ||
|} | |} | ||
- | + | ||
== Constructing A Delay Switch == | == Constructing A Delay Switch == | ||
In principle, there are three ways to delay the activation of chemical communications; | In principle, there are three ways to delay the activation of chemical communications; |
Revision as of 14:51, 10 September 2009
|
Constructing A Delay SwitchIn principle, there are three ways to delay the activation of chemical communications;
Inter-species communications! We decided to go for the strategy inspired by Japanese-classic experience; Whenever we speak to somebody in English, we often experience a certain delay in activating the communication. We though this is exactly what we pursued in. See Exp #4 in 2008. Same applies to the reverse, too. When somebody speaks to us, we definitely need some time (sometime infinite) to get activated. This is all in spite that he/ she was loud and clear enough. The less affinity (perception) we have to English, the longer we need to activate them.See exp #5 in 2008. Experiments in 2008For details, click each of the index titles Exp #1 Partial quenching of signals (jamming)Exp #2 Balancing PlayerExp #4 Spoken to by ForeignersExp #5 Speaking to ForeignersExperiments in 2009Exp #3 Lux MutantsResults |