Team:Southampton/Project

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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Intro">Project Introduction</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Intro">Project Introduction</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project">Project Description</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project">Project Description</a></li>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Achievements">Project Achievements</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Projection">Project Projection</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Projection">Project Projection</a></li>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Safety">Project Safety</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Refer">References and Links</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Refer">References and Links</a></li>
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols"><span>Protocols</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols"><span>Protocols</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols/Ligationtransformation">Ligation Transformation</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols/Ligationtransformation">Ligation Transformation</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols/PlasmidPrep">Plasmid Preparation</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols/PlasmidPrep">Plasmid Preparation</a></li>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Protocols/TA">TA Cloning</a></li>
</ul>
</ul>
<!--[if lte IE 6]></td></tr></table></a><![endif]--></li>
<!--[if lte IE 6]></td></tr></table></a><![endif]--></li>
</ul>
</ul>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Parts">Biobrick Parts<![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
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<li class=" cssMenui"><a class="  cssMenui" href="#">Biobrick Parts<![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
<ul class=" cssMenum">
<ul class=" cssMenum">
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Parts/GoL">Game of Life</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Parts/GoL">Game of Life</a></li>
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             <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling"><span>Modelling</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
             <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling"><span>Modelling</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]-->
<ul class=" cssMenum">
<ul class=" cssMenum">
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling">Modelling Overview</a></li>
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling/GoL">Game Of Life</a></li>
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling/GoL">Game Of Life</a></li>
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling/RPS">Rock Paper Scissors</a></li>
         <li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/Modeling/RPS">Rock Paper Scissors</a></li>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/HP/igemexper">iGEM Experience</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/HP/igemexper">iGEM Experience</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/HP/Political">Political Awareness</a></li>
<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/HP/Political">Political Awareness</a></li>
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<li class=" cssMenui"><a class="  cssMenui" href="https://2009.igem.org/Team:Southampton/HP/Legacy">Our Legacy</a></li>
</ul>
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         aim is to have no bias within the system so that the end result is not
         aim is to have no bias within the system so that the end result is not
         predetermined.      </h3>
         predetermined.      </h3>
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      <h3><a
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    <h3><a
  href="http://en.wikipedia.org/wiki/Rock_paper_scissors">Click here for more information on rock-paper-scissors.</a></h3>
  href="http://en.wikipedia.org/wiki/Rock_paper_scissors">Click here for more information on rock-paper-scissors.</a></h3>
       <h3>&nbsp;</h3>
       <h3>&nbsp;</h3>
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    <p>&nbsp;</p>
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          <td><img src="https://static.igem.org/mediawiki/2009/3/39/Rock.gif" width="417" height="354" border="1"/></td>
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          <td width="0" style="color: #5D5D5D">--</td>
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    <h3><br />
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<h3>&nbsp;</h3>
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    </h3>
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<h3><br />
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    <div id="youtubevideo"></div>
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</h3>
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<div id="youtubevideo"></div>
     <h4>Conway&rsquo;s Game
     <h4>Conway&rsquo;s Game
       of Life</h4>
       of Life</h4>
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       on two separate plasmids that fluoresces in an imitation of the Game.
       on two separate plasmids that fluoresces in an imitation of the Game.
       Thereby we aim to initiate and thus control the creation of patterns
       Thereby we aim to initiate and thus control the creation of patterns
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       produced by the oscillating bacteria.</h3>
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       produced by the oscillating bacteria.   </h3>
     <h3><a
     <h3><a
  href="http://bitstorm.org/gameoflife/">Click here for
  href="http://bitstorm.org/gameoflife/">Click here for
       more information on the Game of Life.</a></h3>
       more information on the Game of Life.</a></h3>
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    <p>&nbsp;</p>
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    <table width="48%" border="0" align="center" cellpadding="0" cellspacing="0">
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        <td><img src="https://static.igem.org/mediawiki/2009/2/21/GoL.gif" width="430" height="132" border="1"/></td>
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      </tr>
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    </table>
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    <p>&nbsp;</p>
     <p>&nbsp;</p>
     <p>&nbsp;</p>
     <p>&nbsp;</p>
     <p>&nbsp;</p>
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      </blockquote>
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  </blockquote>
<a
<a
  href="http://en.wikipedia.org/wiki/Rock_paper_scissors">
  href="http://en.wikipedia.org/wiki/Rock_paper_scissors">

Latest revision as of 19:34, 20 October 2009

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> University of Southampton Wiki

Project Description

.



Rock-Paper-Scissors

Rock-Paper-Scissors is a well-known two-person hand game whereby the players seek to produce a gesture that will defeat that of their opponent. By coordinating the promoters and operators of three different bacterial cells, we have designed a system where each bacterium can disable the primary plasmid of specific opponent cells, whilst simultaneously enduring the attacks of their rival cells. Our aim is to have no bias within the system so that the end result is not predetermined.

Click here for more information on rock-paper-scissors.

 

 

--

 


Conway’s Game of Life

John Conway’s Game of Life is a popular representation of cellular automata. As a zero player game, it proceeds without further input once initiated. We intend to utilize the Game’s basic rules to develop a system on two separate plasmids that fluoresces in an imitation of the Game. Thereby we aim to initiate and thus control the creation of patterns produced by the oscillating bacteria.

Click here for more information on the Game of Life.

 

 

 

 

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