|
|
Line 474: |
Line 474: |
| <br> | | <br> |
| <div class="heading"> | | <div class="heading"> |
- | Descriptive Title of What You're Doing
| + | Getting Ready for a Test Release!</div> |
- | </div> | + | |
| <br> | | <br> |
| <div class="desc"> | | <div class="desc"> |
| </html> | | </html> |
- | WIKI CODING HERE
| + | Today saw a great number of tiny usability changes and minor bugfixes, made in preparation for releasing a test version of the Biobricker UI. |
| + | |
| + | *Did some thorough testing of the biobricker, rezzed half a dozen different dna molecules, tested out all of the different types. |
| + | *Tested transcription/translation, and dna binding proteins on promoters and operator sites. |
| + | *Modified the behaviour of objects that are moved around in world. Before, floating objects (protein or DNA) could accidentally be pushed away from the user, to drift away indefinitely (hey, get back here TetR!). This was patched so that they will stop moving if they travel too far from where they began, but that interfered with the user moving objects further than that cutoff distance. Now objects can be dragged any distance, but the stopping distance is still in effect for drifting items. |
| + | *Eliminated some annoying behaviour of DNA under construction, where pieces would appear at the wrong location. Now parts appear exactly where they're supposed to be in the device. |
| + | *Tighened up how the RNAP controls whether it is physical and draggable by the user, or whether it is not draggable (ie, now it can no longer be dragged away from DNA that it is busy transcribing). |
| + | *Figured out how to get the user interface / heads up display to always appear in the right place on the user's screen, regardless of screensize, computer platform, etc. |
| + | |
| + | Unfortunately, a number of these changes affect scripts in all of the DNA and protein objects in the biobricker so far, and there's no nice way to change the contents of all those nested objects. So I'm stuck with rezzing them all in world again, manually deleting and replacing all the old scripts with the updated ones, and then returning those items to inventory, nesting them within each other all the while until the whole system is ready for deployment again. |
| + | |
| + | So, I'm trying to bundle as many bugfixes and little enhancements together as I can! |
| | | |
| <html> | | <html> |
|
CAROL
Descriptive Title of What You’re Doing
WIKI CODING HERE
|
|
CHINMOYEE
Look up the magnitudes of certain kinetic constants
Since it is very hard to find relavent kinetic constants ( these constants change with different conditions)we decided to find an order of magnitude for our kinetic constants in certain situations and the rest of the precision we hope to optimize at a certain point in the future.
We looked through many papers and fortunately we managed to find some magnitudes for the dephosphorylation and phosphorylation rate. The smaller the kinetic rates the longer the reaction time.
We also looked into finding the precision and limitations of the fluoresecence reading instrument. The protocol was discussed and preparations were made so that the instrument could be tested tomorrow.
Issues of disscussion :
Are all reactions really elementary ? How accurate is it to assume that the order of magnitude of the kinetic equations is determined by the number of species present in the reactants ?
After some research into paper :
One other math modelling paper looked into modelling the interactions of insulin . The autophosphorylation of (X...), receptor dephosphorylation and degradation of insulin was simply assumed to be first order kinetics.
I did some research into the research of GFP production and found some interesting things:
GFP is a very stable protein. It only denatures after 90 degress celcius and with pH of either below 4 or above 12 . Partial to near renaturation occurs with in minutes following a reversal of denaturing conditions by dialysis or neutralization.
The lower excitation peak of GFP changes with a change in conditions of the environment.
Folding rate of GFP depends upon the concentration of GFP present . The more GFP present the slower the maturation rate. Wild Type GFP maturations takes about 2 hours while GFP mutants maturation time can vary to the degree of 5 mins.
Revision of the Math Model Summary done . To be presented for tomorrows modelling meeting .
|
|
EMILY
Descriptive Title of What You're Doing
|
|
FAHD
Descriptive Title of What You're Doing
|
|
IMAN
Descriptive Title of What You're Doing
|
|
JAMIE
Descriptive Title of What You're Doing
|
|
JEREMY
Descriptive Title of What You're Doing
|
|
KATIE
Continuation of Transcription and Wiki Updates
The transcription activity is almost finished accept if I would like to have an avatar pick their own nucleotides. In order to do this I have made four nucleotides to choose from and when one is touched, it send a message to the RNA polymerase and it will determine if its decision matches the user’s. I made it so that an avatar can choose any nucleotides they would like along the template strand by touching them to change the type and the polymerase is able to detect this change and automatically knows the complementary nucleotide. Initially, I was having difficulties preventing the creation of more than one nucleotide in the same place, but that was solve by changing the location of the polymerase so that it did not continuously detect the same object. Now that this is working I now have to add the rest of the framework to the activity including the two different types of termination that may be involved, which I plan to start tomorrow. If I am able to complete this tomorrow, I will begin on a display for translation to be continued on next week.
Stephan found a much more graceful way of adding something to inventory, which is the way I would prefer people added inventory in areas like the virtual lab since the open window take up so much space on the screen and I am still unsure if people can delete what is in my objects if I give them enough permissions to open them. It appears that all you have to do is control click and drag an item over the object you wish to drop something into, which will be highlighted red. I am very tempted to change the instruction notecards in the lab to instruct people to do this, but I will see what everyone else would prefer first.
I also spent time doing wiki updates for the beginning of June.
|
|
KEVIN
1. Plasmid Isolation
Pqrr4+B0034+K082003 (C1, old), (C3, new), (C4, new), (C7, new) was isolated today using Qiagen's miniprep kit (qiagen) according to the manifacture's specifications. Then the purity and the concentration of the product was measured using the nanodrop utility. The result was good enough for me to go on.
2. Restriction digest
The above products of Pqrr4+B0034+K082003 (C1, old), (C3, new), and (C7, new) were then restriction digested using XbaI and PstI. The following is a picture of the gel:
All three bands look approximately the same, so the purist, being (C1,old), was picked to be sent for sequencing. Results will be in by tomorrow.
3. Overnight cultures
The overnight cultures of TOP10 cells with pBluescript, Reporter by itself, Reporter and LuxOD47E, R0040 (constitutive promoter) and GFP, KT1144 cells with GFP cosmid, and KT1144 cells with GFP cosmid and LuxOD47E were grown in order for tomorrow's test with Plate reader.
|
|
MANDY
Descriptive Title of What You're Doing
|
|
PATRICK
Getting Ready for a Test Release!
Today saw a great number of tiny usability changes and minor bugfixes, made in preparation for releasing a test version of the Biobricker UI.
- Did some thorough testing of the biobricker, rezzed half a dozen different dna molecules, tested out all of the different types.
- Tested transcription/translation, and dna binding proteins on promoters and operator sites.
- Modified the behaviour of objects that are moved around in world. Before, floating objects (protein or DNA) could accidentally be pushed away from the user, to drift away indefinitely (hey, get back here TetR!). This was patched so that they will stop moving if they travel too far from where they began, but that interfered with the user moving objects further than that cutoff distance. Now objects can be dragged any distance, but the stopping distance is still in effect for drifting items.
- Eliminated some annoying behaviour of DNA under construction, where pieces would appear at the wrong location. Now parts appear exactly where they're supposed to be in the device.
- Tighened up how the RNAP controls whether it is physical and draggable by the user, or whether it is not draggable (ie, now it can no longer be dragged away from DNA that it is busy transcribing).
- Figured out how to get the user interface / heads up display to always appear in the right place on the user's screen, regardless of screensize, computer platform, etc.
Unfortunately, a number of these changes affect scripts in all of the DNA and protein objects in the biobricker so far, and there's no nice way to change the contents of all those nested objects. So I'm stuck with rezzing them all in world again, manually deleting and replacing all the old scripts with the updated ones, and then returning those items to inventory, nesting them within each other all the while until the whole system is ready for deployment again.
So, I'm trying to bundle as many bugfixes and little enhancements together as I can!
|
|
PRIMA
Descriptive Title of What You're Doing
|
|
STEFAN
Descriptive Title of What You're Doing
|
|
VICKI
Descriptive Title of What You're Doing
|