Team:BCCS-Bristol/Meetings/August

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(New page: ===6th August 2009=== The introduction of elliptical bacteria essentially compelled us to use a rigid-body physics engine to avoid hacking things on to the current (particle-based) physic...)
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===6th August 2009===
===6th August 2009===
The introduction of elliptical bacteria essentially compelled us to use a rigid-body physics engine to avoid hacking things on to the current (particle-based) physics engine. However, we have decided that the effort required in switching is not enough to justify the benefits of having shapely bacteria in what is essentially a package focused on statistics, not mechanics. Thus we have resolved to roll back changes regarding the elliptical bacteria and instead focus on converting the existing particle based engine to 3D. [https://static.igem.org/mediawiki/2009/2/27/BCCS-Bristol_Modelling_update.ppt Slides here].
The introduction of elliptical bacteria essentially compelled us to use a rigid-body physics engine to avoid hacking things on to the current (particle-based) physics engine. However, we have decided that the effort required in switching is not enough to justify the benefits of having shapely bacteria in what is essentially a package focused on statistics, not mechanics. Thus we have resolved to roll back changes regarding the elliptical bacteria and instead focus on converting the existing particle based engine to 3D. [https://static.igem.org/mediawiki/2009/2/27/BCCS-Bristol_Modelling_update.ppt Slides here].
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Revision as of 20:49, 9 October 2009

BCCS-Bristol
iGEM 2009


6th August 2009

The introduction of elliptical bacteria essentially compelled us to use a rigid-body physics engine to avoid hacking things on to the current (particle-based) physics engine. However, we have decided that the effort required in switching is not enough to justify the benefits of having shapely bacteria in what is essentially a package focused on statistics, not mechanics. Thus we have resolved to roll back changes regarding the elliptical bacteria and instead focus on converting the existing particle based engine to 3D. Slides here.