Retrospective Notebook: This entry was not written on this day, but derived later from working notes I made that day.
We finally gained access to our new home LINDSAY Island not long ago, but did not have any permissions to create objects there, or edit the terrain. That all changed today, after meeting with out supervisor (and keeper of admin passwords) Dr. Christian Jacob. It was a sight to behold, the *instant* the terraforming permission was switched on, the whole team began creating mountains and gouging our canyons everywhere, right from beneath their own feet.
After a while, we got more organized about the island's terrain, and found a program called Backhoe for designing SL terrain externally. Today saw an upgrade to the island's terrain, expanding the underwater zone assigned to the Synthetic Kingdom (which would grow ever larger over the summer, slowly submerging more and more land).
The rest of the day was spent on more HUD development, determining which navigation buttons will belong on which screens, and setting up a script to 'listen' for binding events (such as TetR subunits binding each other, or binding DNA after dimerizing). This unbind list could then be called on to send messages dismissing the binding, giving the user back their separate parts and control over their biobricks.
First occurred to me that, if I meant for multiple copies of this system to be in use by multiple people in the same area, I might have to insulate one person's biobricks from the the others! Began a campaign to upgrade all of the publicly visible messages in the simulator's components to include their owner's ID, and to check for that ID on all incoming messages. Now your friend's HUD won't have the power to unbind your complexes, for example.