Team:Southampton/Project/Aims

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<h1>Project Description</h1>
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<h1>Project Aims</h1>
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<h4>&nbsp;</h4>
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          <h3>To <strong><em>exploit the quorum sensing process </em></strong>and engineer specific  plasmids within bacterial cells to achieve the &lsquo;Game of Life&rsquo; and  &lsquo;Rock-Paper-Scissors&rsquo; interactions.        </h3>
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<h4>Rock-Paper-Scissors</h4>
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      <h3>Rock-Paper-Scissors is a
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        well-known two-person hand game whereby the players seek to produce a
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        gesture that will defeat that of their
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        opponent. By coordinating the promoters and operators of three
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            <h3>To <strong><em>develop simulations </em></strong>that predict the  spatio-temporal behaviour in systems with complex interactions.        </h3>
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        different bacterial cells, we have designed a system where each
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        bacterium can disable the primary plasmid of specific opponent cells,
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        whilst simultaneously enduring the attacks of their rival cells. Our
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        aim is to have no bias within the system so that the end result is not
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        predetermined.      </h3>
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            <h3>To address the issue of <strong><em>science communication </em></strong>by  hosting outreach events for senior-school and sixth-form students, and  information evenings for local members of parliament.</h3>
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      <h3><a
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href="http://en.wikipedia.org/wiki/Rock_paper_scissors">Click here for more information on rock-paper-scissors.</a></h3>
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    <h4>Conway&rsquo;s Game
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      of Life</h4>
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    <h3>John Conway&rsquo;s
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      Game of Life is a popular representation of cellular automata. As a
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      zero player game, it proceeds without further input once initiated. We
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      intend to utilize the Game&rsquo;s basic rules to develop a system
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      on two separate plasmids that fluoresces in an imitation of the Game.
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      Thereby we aim to initiate and thus control the creation of patterns
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      produced by the oscillating bacteria.</h3>
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    <h3><a
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href="http://bitstorm.org/gameoflife/">Click here for
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      more information on the Game of Life.</a></h3>
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Revision as of 20:21, 6 October 2009

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Project Aims

 

 

 

  • To exploit the quorum sensing process and engineer specific plasmids within bacterial cells to achieve the ‘Game of Life’ and ‘Rock-Paper-Scissors’ interactions.

  • To develop simulations that predict the spatio-temporal behaviour in systems with complex interactions.

  • To address the issue of science communication by hosting outreach events for senior-school and sixth-form students, and information evenings for local members of parliament.

 

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