Team:Calgary/12 June 2009
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- | + | Stay Put | |
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- | + | Retrospective Notebook: This entry was not written on this day, but derived later from working notes I made that day. | |
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+ | Began working on a newer 'stay put' script for the objects, this one changing their physics status when the object is clicked. With physics off, an object hangs frozen in space, and can intersect with other objects without difficulty. With physics on, an object can be dragged around with the mouse, and be made to collide with other objects (but cannot occupy the same space as another!) By default, objects would be nonphysical, and only set to physical when the user needs to move them around. The end result is that all of the objects are *much* less twitchy and glitchy, as the physics engine often makes physical objects pop around. | ||
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+ | Began planning out just what material we would need to present within the sim, to get users up to speed for using the biobricks. | ||
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Revision as of 20:28, 21 August 2009
UNIVERSITY OF CALGARY