SNOWDRIFT
From 2009.igem.org
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- | + | <p><span style="font-weight:bold; font-size:200%; color:#0000cc;">The Snowdrift Game</span></p><BR> | |
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The 'payoffs' are organised as follows. The payoff of the row player is written first, so when the row-player co-operates and the column-player defects, the row-player gets a payoff of 'b-c', while the column-player gets 'b'. | The 'payoffs' are organised as follows. The payoff of the row player is written first, so when the row-player co-operates and the column-player defects, the row-player gets a payoff of 'b-c', while the column-player gets 'b'. | ||
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+ | So what do you do? | ||
+ | As you can see it is best for you to ''defect'' (you lazy bum) assuming ofcourse, that the other player is willing to co-operate. However, if he is not, it is best for you to co-operate. Yeah, you pay the cost of shoveling, but something is better than nothing right? This is typical of the snowdrift game. There is no single best strategy. The best strategy here, depends upon what the other player is about to do. As seen above, the best outcome for you, is when you do the opposite of what the other player does. | ||
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- | <p><a href="https://2009.igem.org/Team:IBB_Pune/Project"> Go Back</a></p> | + | <p><a href="https://2009.igem.org/SNOWDRIFT/our_idea"><span style="font-weight:bold; font-size:125%; color:#0000cc;"> Our Idea </span></a></p> |
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+ | <p><a href="https://2009.igem.org/Team:IBB_Pune/Project"><span style="font-weight:bold; font-size:125%; color:#0000cc;">Go Back</span></a></p> | ||
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</html> | </html> |
Latest revision as of 02:30, 22 October 2009