SNOWDRIFT
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- | + | <p><span style="font-weight:bold; font-size:200%; color:#0000cc;">The Snowdrift Game</span></p><BR> | |
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- | More formally, a game theoretic analysis of this situation would probably run something like this. If both 'players' in this game decide to 'co-operate' they each get the 'benefit' (of reaching in time), while paying the 'cost' (time and effort in shoveling. If one of the players remains in the car i.e. he 'defects', while the other shovels (co-operates), the defector gets solely the benefit without paying the cost, while the co-operator gets the benefit but pays double the cost (as he has to do all the work alone). If both defect, both get nothing. | + | More formally, a game theoretic analysis of this situation would probably run something like this. If both 'players' in this game decide to 'co-operate' they each get the 'benefit' (of reaching in time), while paying the 'cost' (time and effort in shoveling). If one of the players remains in the car i.e. he 'defects', while the other shovels (co-operates), the defector gets solely the benefit without paying the cost, while the co-operator gets the benefit but pays double the cost (as he has to do all the work alone). If both defect, both get nothing. |
This can be represented in a tabular form as follows: | This can be represented in a tabular form as follows: | ||
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|- | |- | ||
! | ! | ||
- | ! style="background:# | + | ! style="background:#99ff66;" |Co-operate |
- | ! style="background:# | + | ! style="background:#ff6633" |Defect |
|- | |- | ||
- | | style="background:# | + | | style="background:#99ff66;" |'''Co-operate''' |
- | | b-c/2, b-c/2 | + | | style="background:#99ff66" | b-c/2, b-c/2 |
- | | b-c, b | + | | style="background:#ffff33" | b-c, b |
|- | |- | ||
- | | style="background:# | + | | style="background:#ff6633" |'''Defect''' |
- | | b, b-c | + | | style="background:#ffff33" | b, b-c |
- | | 0, 0 | + | | style="background:#ff6633" | 0, 0 |
|} | |} | ||
The 'payoffs' are organised as follows. The payoff of the row player is written first, so when the row-player co-operates and the column-player defects, the row-player gets a payoff of 'b-c', while the column-player gets 'b'. | The 'payoffs' are organised as follows. The payoff of the row player is written first, so when the row-player co-operates and the column-player defects, the row-player gets a payoff of 'b-c', while the column-player gets 'b'. | ||
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+ | So what do you do? | ||
+ | As you can see it is best for you to ''defect'' (you lazy bum) assuming ofcourse, that the other player is willing to co-operate. However, if he is not, it is best for you to co-operate. Yeah, you pay the cost of shoveling, but something is better than nothing right? This is typical of the snowdrift game. There is no single best strategy. The best strategy here, depends upon what the other player is about to do. As seen above, the best outcome for you, is when you do the opposite of what the other player does. | ||
<html> | <html> | ||
- | <p><a href="https://2009.igem.org/Team:IBB_Pune/Project"> Go Back</a></p> | + | <p><a href="https://2009.igem.org/SNOWDRIFT/our_idea"><span style="font-weight:bold; font-size:125%; color:#0000cc;"> Our Idea </span></a></p> |
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+ | <html> | ||
+ | <p><a href="https://2009.igem.org/Team:IBB_Pune/Project"><span style="font-weight:bold; font-size:125%; color:#0000cc;">Go Back</span></a></p> | ||
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</html> | </html> |
Latest revision as of 02:30, 22 October 2009