Team:Southampton/Project
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<li class=" cssMenui"><a class=" cssMenui" href="https://2009.igem.org/Team:Southampton/Project"><span>Project</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> | <li class=" cssMenui"><a class=" cssMenui" href="https://2009.igem.org/Team:Southampton/Project"><span>Project</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> | ||
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+ | <li class=" cssMenui"><a class=" cssMenui" href="https://2009.igem.org/Team:Southampton/Project/Intro">Project Introduction</a></li> | ||
<li class=" cssMenui"><a class=" cssMenui" href="https://2009.igem.org/Team:Southampton/Project">Project Description</a></li> | <li class=" cssMenui"><a class=" cssMenui" href="https://2009.igem.org/Team:Southampton/Project">Project Description</a></li> | ||
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Revision as of 21:43, 6 October 2009
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Project Description
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Rock-Paper-Scissors
Rock-Paper-Scissors is a well-known two-person hand game whereby the players seek to produce a gesture that will defeat that of their opponent. By coordinating the promoters and operators of three different bacterial cells, we have designed a system where each bacterium can disable the primary plasmid of specific opponent cells, whilst simultaneously enduring the attacks of their rival cells. Our aim is to have no bias within the system so that the end result is not predetermined.
Click here for more information on rock-paper-scissors.
Conway’s Game of Life
John Conway’s Game of Life is a popular representation of cellular automata. As a zero player game, it proceeds without further input once initiated. We intend to utilize the Game’s basic rules to develop a system on two separate plasmids that fluoresces in an imitation of the Game. Thereby we aim to initiate and thus control the creation of patterns produced by the oscillating bacteria.
Click here for more information on the Game of Life.